Your First Session is a Tutorial
February 17, 2021Processes for helping your players slowly learn the game during the start of play
Written by Karl / Turtle Hat RPG community host and hobbyist designer.
Twitter / Ko-Fi / RPG Talk / RSS
Processes for helping your players slowly learn the game during the start of play
About the process of ending a game, checking in with your group, and combatting fatigue
A starting point for the undocumented starting points and things you wished you knew when starting with RPGs
I believe that dungeons should be designed with player intractability in mind and here's how.
Some musings on how to have random encounters add meaning and not waste time in a game.
My basic framework for tracking NPC foundations. This is designed to create a quick NPC that helps inform future play and planning.
A rough outline of the things that I think folks should strive to accomplish in their game session zero.
A review of how I believe Tabletop RPG Prep should be done and what I do
Hi folks, My name is Karl. I often go by Turtle Hat. I manage an RPG Discord community, write games for myself and am in far too deep on the…